Follow me here -

Who I am.

A little bit about myself

Skills & Expertise

  •  Hard surface modelling
  • High to low sculpt modelling
  • Diffuse, Specular, Normal, Emissive, Parallax, Cube texture map creation
  • Node based material creation
  • Understanding of PBR asset creation
  • PS4/XBone asset creation
Software Experience

  • 3DS Max
  • Modo
  • Zbrush/Mudbox
  • Photoshop
  • Unreal Engine 3/4
    UDK
  • Cryengine 3
  • Unity
    Xnormal
  • World Machine
    nDo / Crazybump