Who Am I?

Hi there, my name is Dan and I’m an environment artist with over 15 years industry experience. If you have any interesting projects or questions about my past work, feel free to get in touch!

Dan Cordell

Freelance Environment Artist


Twin Swans

Environment Artist (2024 - Present)

  • Created an extensive array of assets for all areas of the game, from blockout to finalised shippable scenes

  • Created trimsheet & tiled textures for use on both models and terrain

  • Created a fully modular building kit for quickly putting together highly dense urban environments

  • Created a variety of custom buildings working closely with animation and design to meet specific requirements

  • Worked with lighting, post process & terrain across multiple revisions

Twitch.tv

Environment Artist (2023)

  • Created a fully realised scene in unreal engine 5 for use in marketing material for Yves Saint Laurent

  • Fully lit, modeled and textured the environment from start to finish

  • Worked on a tight deadline with multiple revisions to meet client expectations

Wickerman Games

Art & Company Director (2015 - 2023)

  • Created textures, models and environments for several internal prototypes.

  • Created and managed a team of freelancers collaborating with the company on internal projects

  • Worked extensively with the Unity game engine.

  • Worked on several outsourced projects

CD Projekt red

Environment Artist (2012 - 2015)

  • Created textures, models and environments for use in The Witcher 3: Wild Hunt & the DLC Hearts of Stone

  • Collaborated with various departments in the creation of environments

  • Optimizing assets for use on PS4 and XBox One platforms

The Chinese Room

Environment Artist (2012)

  • Designed, Modeled and textured low polygon game assets within given polygon allowance

  • Imported assets into CryEngine 3 for use within the open game world

  • Created textures and materials to be used within the game world

  • Worked with senior artists, designers and producers in order to define the visual aesthetic and keep visual integrity

Digital Arrow

3D Artist / Shader & FX Artist (2012)

  • Designed, modeled, textured and imported assets into Unreal 3

  • Created complex material networks, with the Unreal material editor

  • Created particle systems using Unreal Cascade

  • Worked with the producer, designer and Level designer

Technical Knowledge

3DS Max - Blender - ZBrush - Substance Designer - Substance Painter - Unreal 5 - Unity

Shipped Titles

YSL MYSLF/ Twitch (2023)

The Witcher 3: Hearts of Stone (2015)

The Witcher 3: Wild Hunt (2015)

Everybody’s Gone to the Rapture (2015)

InMomentum (2011)

Awards

Intel Visual Adrenaline (2009)

EDUCATION

BSc Computer Games Technology - 2009