Who Am I?
Hi there, my name is Dan and I’m an environment artist with over 15 years industry experience. If you have any interesting projects or questions about my past work, feel free to get in touch!
Dan Cordell
Freelance Environment Artist
Twin Swans
Environment Artist (2024 - Present)
Created an extensive array of assets for all areas of the game, from blockout to finalised shippable scenes
Created trimsheet & tiled textures for use on both models and terrain
Created a fully modular building kit for quickly putting together highly dense urban environments
Created a variety of custom buildings working closely with animation and design to meet specific requirements
Worked with lighting, post process & terrain across multiple revisions
Twitch.tv
Environment Artist (2023)
Created a fully realised scene in unreal engine 5 for use in marketing material for Yves Saint Laurent
Fully lit, modeled and textured the environment from start to finish
Worked on a tight deadline with multiple revisions to meet client expectations
Wickerman Games
Art & Company Director (2015 - 2023)
Created textures, models and environments for several internal prototypes.
Created and managed a team of freelancers collaborating with the company on internal projects
Worked extensively with the Unity game engine.
Worked on several outsourced projects
CD Projekt red
Environment Artist (2012 - 2015)
Created textures, models and environments for use in The Witcher 3: Wild Hunt & the DLC Hearts of Stone
Collaborated with various departments in the creation of environments
Optimizing assets for use on PS4 and XBox One platforms
The Chinese Room
Environment Artist (2012)
Designed, Modeled and textured low polygon game assets within given polygon allowance
Imported assets into CryEngine 3 for use within the open game world
Created textures and materials to be used within the game world
Worked with senior artists, designers and producers in order to define the visual aesthetic and keep visual integrity
Digital Arrow
3D Artist / Shader & FX Artist (2012)
Designed, modeled, textured and imported assets into Unreal 3
Created complex material networks, with the Unreal material editor
Created particle systems using Unreal Cascade
Worked with the producer, designer and Level designer
Technical Knowledge
3DS Max - Blender - ZBrush - Substance Designer - Substance Painter - Unreal 5 - Unity
Shipped Titles
YSL MYSLF/ Twitch (2023)
The Witcher 3: Hearts of Stone (2015)
The Witcher 3: Wild Hunt (2015)
Everybody’s Gone to the Rapture (2015)
InMomentum (2011)
Awards
Intel Visual Adrenaline (2009)
EDUCATION
BSc Computer Games Technology - 2009